Showing posts with label Dark Heresy RPG. Show all posts
Showing posts with label Dark Heresy RPG. Show all posts

Tuesday, 6 November 2012

First update since the 39th Millennia! (or at least it feels like it)

What can I say, its been a whirlwind of a year but now Im back and am actually going to post something! Oh Great Cthullhu, he might actually do it I hear you cry? well, you'd be right. The reason I stopped doing this blog was because the RPG accounts were very time consuming and no matter how much I try to cut down on the amount of stuff I was writing, there was always more detail (I will be posting the end of Dark Heresy on here soon, but there probably wont be any more RPG logs for a while). So for the minute as Im not regularly playing (which brings a tear to my cheek as dust gathers on my D20s), I'll actually be posting on things that are relevant to the name of the blog... yes, WARGAMES! Woohoo! Expect pictures and new thing as they arrive/get painted/blow up on the tabletop.

And to get the ball rolling, here's a list of things that are on my Wargames Agenda for the next couple of weeks.

Firstly, Sunday will be my friendly neighborhood Wargames Club all day event, in which I will be playing some 40K and also marauding on the High Seas with some newly painted pirate miniatures (pictures on the way) in the club-member created game of YAAAAARGH!! Yes, that name is awesome, bet you wish you'd thought of it first.
One of the Scurvy Dogs with just base coats done. More on him and the rest later.

Next up this month will be an overview of some of the projects that I have on the go at the moment, including Mordheim warbands/Warhammer Quest heroes and monsters, My log on my progress in building the wonderful boardgame of Super Dungeon Explore! which I only have a few miniatures left to build and is ready for a play through and...
Super Dungeon Explore!

Finally this month I will (hopefully) recieve my copy of Sedition Wars - Battle for Alabaster! which i've been waiting tobe released and shipped to me since the Kickstarter ended. I'll be doing a Progression log through my unboxing and building of all those wonderful Strain creatures and Vanguard troopers.

For now, Heres a picture to keep you interested..

The long awaited pictures of my (repainted) Adeptus Arbites Gang from Necromunda.

Saturday, 21 April 2012

A View Into The Warp - Update and Teaser of Things to Come

Hail Children of Technology!

Tis I, Redbranch, Here to bring you a small update (namely because i havn't done one in months!)

I have been quite busy recently as the end of my college year is approaching and im in a rush to get everything done in time. But, i know, excusses excusses..

I will be accounting the handful of Dark Heresy games that I have ran since last time (this time, probably in a breif overview) and start accounting the ones that I will be running over the coming weeks. Also, I have decided that this year i shall focus more on 2 games in particular. The first being Necromunda, one of the games that i started this blog for and Inquisitor, playing at a 28mm instead as it has more options for conversions and other things. So let me just say that I will try to update as often as I do anything for these games.

Speaking of which, I will post pictures of my newly re-painted Adeptus Arbites gang and I will also link a post to my Yakromunda gang log so that you can see in detail what my gang have been up to. Also, there is one more thing that i need to say in this post and that is that i have 3 new players that have joined Randolf Tideman and Sister Opheilia (who now both have some ret-cons and new backstories, that shall also be posted in the near future) in the fight against the enemies of the imperium.

First is Red (played by Aaron, our WFRP 2nd edition and CP2020 GM), called so because his Adeptus Mechanicus assigned code is too long to be used as a name. He is a Tech-Priest and has had been the lynchpin in the success of the last couple of missions, as his technical skills have proven more than useful.

Secondly is Codename: Nihilus and (enter Adept name here) (both played by Richard, a member of our WFRP party and a good friend of mine). Originally he created Nihilus, an assassin but after playing the character for two games desided that the party needed more players who could do the more knoledgable side of Dark Heresy and not another blade for hire. His second character, (enter adept name here), has yet to show off his extensive knowledge of different lores but will have plenty chance to during the upcoming games.

Lastly is (enter feral worlder name here)(player by Ashley, Richard's GF and maybe the newest but is certainly competent enough for Dark Heresy). She has been a good asset to the party in combat and can definetly be a great asset when it comes to hunting and tracking in future games.

All three of these players have played 2 games of Dark Heresy but there are a few more that still need accounting and i will do so over the coming weeks as well as giving you updates on the parties escapades as the work to save the imperium from threats within and without!

Right, i think thats me done for tonight, I'll photograph those Arbites some time in the week and post the pictures up here as soon as ive done so.

But until then, May your blades be Enriched with Deeds of Violence!

Thursday, 26 January 2012

The Baraspine Account - A Dark Heresy Adventure part two

Hail Children of Technology!

Tis I, Redbranch, here to bring you my tales of Dark Heresy Violence from the land of the young!

Let us get straight back to DH seeing as i said i would update a week ago and we've had another game since then..

The Acolytes travelled pretty swiftly from the underhive, using the Adepta Transportica station and headed to the mid hive. The mid hive was mostly Manufactorum buildings creating the large amount of Cogitator Chips that the planet exports as part of its Tithe. At the centre of the mid hive is the Chapel Ministorum, a large and ostentatious building that was the acolytes next stop. There they found the Priests and missionaries of the Chapel were preparing for a Holy Day dedicated to Saint Drusus (one of the Saints of the Calixis Sector). There they confronted Cardinal Augustus Ranus who didn't have a clue why those messages hadn't got through and swiftly presented copies of the messages to the Acolytes. Stumped at this outcome the agents headed to the Adeptus Administratum complex in the upper hive. After several more hours travel, the agents finally reached the complex where they proceeded straight to the Executive Administratum Adept's Office and confronted Bavarus "Brian" Voxman; The booming voiced man, smartly dressed and surrounded by luxury, and questioned him on his knowledge of terrorist threats. He responded by telling them that they should see different people from around the Adeptus Administratum complex. At this point the Acolyte known as Darion Pierce was called away for a questionable assignment elsewhere on the planet(In real life, Alun, the player of Darion did not show up for the next session due to coursework but i will make up for the fact that he missed a few games by offering him the chance to do a solo mission for a particular Ordo that he seemed to show alot of interest in).
After talking to 3 different adepts (Nils Greymourne, Baroness Lao Chi Quan and Commander Marcus Constantine), the adepts found themselves with some information. They found out that before imperial colonisation of the planet, there was a group that controlled the planetary leaders from the shadows. When Imbram Garret and the 52nd Mordian Iron Guard came and took the planet in the name of the Emperor, this organisation (known as The Violet Shadow) were thought to be dead or that they never even existed in the first place. 2 of the people that the acolytes talked to didn't even believe in the existence of the Violet Shadow and told them that they were chasing a old wife's tale but one in particular took a great amount of interest in the Violet Shadow. Marcus Constantine, Baraspine's Planetary Defence Commander and Administratum Adept was convinced that the Violet Shadow were still out there and that the acolytes should keep an eye on Augustus Ranus. Constantine seemed to take a great dislike for the Ecclesiarchy Cardinal and made sure that the Acolytes understood that Ranus was not to be trusted. Before leaving the Administratum complex, the adepts made sure that they would not be sleeping rough again and had Voxman give them permission to take over an apartment overlooking Garret's Rise.

The Next day saw that a event that was called The Grand Baazar outside of the Chapel Ministorum, where thousands of different vendors gathered to sell their wares to the visitors of the Chapel. Tideman managed (after some "hot debate" with the stall owner) to pick up an Armageddon Pattern Autogun with bayonette, 2 Microbeads, an Auspex and a pair of Magnoculars. After a few hours of browsing the stalls and insulting the vendors, the party headed inside. when inside, Tideman broke into the office of Ranus and in the draw of his desk Tideman found a hitlist written on a piece of paper with the other half of the Administratum printing mark implicating Baroness Lao Chi Quan. When Opheilia and Tideman confronted Ranus, he told them that he had never scene the paper or the hitlist before as he had aquired the desk from Baroness Lao Chi Quan. The Adepts raced to her office to find her absent from work. Her secretary told the acolytes that the Baroness was at her personal holdings in the Spire and woundn't be recieving anyone unless they have a appointment with her.

Bending the arm of her secutary the Acolytes secured a appointment with the Baroness and raced to her estate to confront her on their findings. They found her estate and made their way past her personal guard and butler and after some snappy and impatient conversations with the Baroness they realised that they had very little evidence to implicate her. The paper was to be found in the thousands in her office and the desk had been given away weeks ago. Very confused and slightly frustrated that their deadended investigation, the Acolytes headed back to their occomodation and settled down for a night of rest and just as the sun was about to go down behind the horison, the sky turned Violet.

slightly freaked out by the atmospheric effect, the acolytes set about smoking and praying to the god Emperor. things were very peaceful until Tideman noticed a group of people standing near the statue of Imbram Garret. Calling out to Ophelia in the other room, Tideman grabbed his shotgun and spun only to see three figures in black bodygloves and fullface respirators. "The Violet Dawn Shall Rise" said the first Assassin and was met with the responce of with a las burn from Tideman's Las Pistol. The return fire caught Tideman in the leg, wounding him but they would not escape the wrath of a Sororitas Bolt Pistol! The bolter round from Ophelia caused so much damage that in the blast it outrightly killed two Assassins and knocked out the other. The out cold assassin was then dragged into the room, tied up by Tideman and then woken up to be interogated but no matter what Tideman said or threatened, the only thing the man could say was "The Violet Dawn Shal Rise". Assumptions of brainwashing and a knife wound to the leg later, the captive enemy bled out and left the Acolytes with 3 corpses. on the bodies, the managed to find a map to where they thought would be the meeting point after they had been dealt with. they proceeded to take the assassin's bodygloves and respirators and headed to the location, a nearby alleyway. once there they managed to spot the hidden entrance and find the Snake Bite gangers inside who directed them further in. Managing to get into the main chamber of the secret hideout, the acolytes were supprised to find Augustus Ranus, Nils Greymourne, Baroness Quan and two others, Princep Varakov of the Mechanicum Foundaries in Hive Primarius and "Razor" Macgraw, leader of the Snake Bites and Underworld Crimeboss. Disguised as the brainwashed assassins of the Violet Dawn, the Acolytes had sucessfully inflitrated a worldwide terrorist cell. After collecting their gear from the apartment, they headed straight for the Adeptus Administratum complex and informed Marcus Constantine of the locations of the Violet Dawn. They were told to evacuate the city before the widespread violence insued and were swiftly aboard the Arvus Lighter that had taken them down the planet.

So ends the Baraspine Account. Interregator Zane Lazerus, Custodian of The Infinity and Trusted Inquisitorial Agent compiled the report that was then sent to Ordo Hereticus Inquisitor Astrid Skane on the Acolytes completion. Their next mission will take the Acolytes to the frontier world of Marioch on the borders of the Adrantis sub sector, where local people seem to be going missing under mysterious curcumstances.

Hope you enjoyed this recounting of the last Dark Heresy adventure and stay tuned for more from Sister Ophelia and Randolf Tideman in the future as they get their next test to prove their worth as Acolytes of the Inquisition!

But, as always, Keep your Blades enriched with Deeds of Violence!

Thursday, 19 January 2012

The Baraspine Account - A Dark Heresy Adventure part one

Hail, Children of Technololgy!

Tis I, Redbranch, Here to bring you my deeds of violence from the last two weeks here in the land of the young!

Well, it has been madness the last two weeks and especially last Sunday's Dark Heresy game; Oh god, it was absolute mayhem and not in the good way. Im not sure whether it was just one of those days but nothing went to plan. The acolytes were given a mission by their newly introduced Inquisitorial handler, Zane Lazerus, and were sent to the Hive World of Baraspine to try and uncover whether there was a terrorist plot against the Adeptus Administratum at hand. In the Party we have Sister Ophelia, a Sister of the Orders Millitant of the Adepta Sororitas. Secondly we have Darius Pierce (no pun intended i ashure you), a slightly simple minded yet compitent assassin and finally we have Randolf Tideman, a sarcastic ex Armageddon Steel Legion guardsman turned Mercenary. They were sent directly to Hive Primarius, the center of population of the planet and massive manufactorum hive city built up around great Cogitator Manufactorums. They were set three objectives. Firstly to investigate the Administratum Central building in the Upper Hive for evidence of corruption or reason for there to be a Terrorist organisation wanting to target them. Secondly, to investigate why the Chapel Ministorum of this hive had not made contact to the Ecclesiarchy in near to 5 years. and Finally to investigate recent reports of rising gang activity in the lower hives and Hive Bottom, Particularly around the area of a sump bar called Black Acid. A simple adventure with a structure that moves from the top to the bottom, Obviously the acolytes didn't realise this structure and after having their Arvus Lighter land at near to the Adeptus Administratum building at hive top, the group decided that it was a good idea to go straight to hive bottom and investigate the gang activity first. They found a public train and headed down hive as far as the train track would go, and after nearly 12 hours of travel, they reached their destination. Hive Bottom was not a pretty sight and the acolytes were not prepaired for the desolation that they found themselves in. All the buildings were little more than ruins and the people stared out from cracks in their plascreet hovels. They found a place to haul up amongst the ruins for a few hours to rest, so while Sister Ophelia and Darius slept, Tideman kept guard. the night passed not so quitely and after Tideman had had his rest the party headed out in search of the Black Acid. After walking for not a great deal of time, they came to their destination. The only complete building for miles around, the Black Acid seemed to be a hotspot for general louts and vagabonds to congregate and survive in the squaller of the underhive. the acolytes entered after eyeing up a group of youths outside to find the inside as welcoming as the out. on the inside sat the dregs of the underhive, deep in their drinks with a bunch of what can only be gangers all with snake tattoos on their faces in the corner. a few drinks and some gold were exchanged at the bar and the Acolytes found out that there was a great dislike for the upper hives here. the night seemed to thin out the patrons of the bar a great deal and after an hour the Acolytes were told to leave. Insults and harsh comments were thrown by the youths outside on the groups exit that nearly resulted in the death of a 13 year old boy at the end of a las pistol, never piss of an Ex steel legionnaire, its just not a good idea. the group then found a ministorum building that gave shelter to the down and out, by locking them in with each other so that they could do no harm to the people of the underhive, and thats where the group spent the rest of the night. in the morning, after Ophelia had done her prayers, the group headed out once more, this time to not just to scout the Black Acid but to break in and see what it was hiding. they managed to successfully break the locks on the back entrance and headed down to the cellar. after searching for a few minutes, Ophelia stumbled across a note that read "3 days from now, Garrets Rise. R" in a crate and upon the other side was a printing mark that told the acolytes that it came from the Adeptus Administratum building in the Upper Hive. On the way out, Darius found a secret compartment that lead to a shrine of sorts. the shrine was basic and contained a propeganda poster for a group called "The Violet Dawn" which displayed a snake upon it and a set of drawers containing a set of weapons and flyers with the same message as the poster. What could all this mean? who is R and what are the connections between the Violet Dawn and the Black Acid bar? well you'll have to wait til tomorrow to find out more as im too tired to continue writing.

Until Tomorrow atleast, Keep your Blades enriched with Deeds of Violence!

Friday, 6 January 2012

Everything You Know Is A Lie - Dark Heresy and more Warcraft Roleplay

Hail, Children of Technology!

Tis I, Redbranch, Here to bring you more deeds of violence from the land of the young this week!

This week has been a busy one indeed, with Necromunda starting to get a following in my gaming club and many new ideas floating round for future projects. Also notice the new background? more on that after ive dealt with this weeks RPG session. So, lets start with the exploits of Artemis and the gang in the World of Warcraft this week.

We started in Dustwallow Marsh, where the last game left off. It was night time and the others were asleep so i was called upon for guard duty, seeing as i am dead and dont need sleep, Typical. Anyway, i reluctantly took up a post on the walls and waited til morning. By this time it had come to the groups attention that Huron Blackhoof, the Sunwalker, had left during the night to get a head start on us, and was joined by another Tauren that hadn't been introduced to the party yet. When the sun had come up, we headed to the windriders and got a one way ticket to Garroshville with a message for a Orc known as the Warbound Rurghk. The Flying part was easy and took approximatly 2 hours from take off to landing but i was ignored by the Peons on landing as they would not help me down from astride my wyvern, Damn lazy peons! Me, Na'shalla, Threebraids and Mogrosh headed for the elevator to go down into the Valley of Strength and just as things were going good, Crunch. The gears of the elevator grind to a halt half way down and we are stuck. Na'shalla uses her bird form to go and investigate and flies up and out to go check out underneath us while Mogrosh, using his claws, manages to climb out, while me and Threebraids bravely stayed put in the elevator. From below, the scene was a simular sight as a crowd grew to see what was wrong with the elevator and above a group of Peons argued about what length rope would be right for the job. Suddenly the lift jutters and falls a few feet, knocking both me and Threebraids to the ground. Mogrosh and Na'shalla lowered down a rope and Threebraids went first, scaling the rope swiftly and then if followed just in time, as the lift fell from under me. We decided that it was best to walk down from here and after talking to a guard found out that Rurghk would be in the Warchief's hall in the centre of the Valley of Strength. As we approached the enterance, a burly orc stood forward and told us that we could not pass without good reason. Stupidly, Mogrosh decided it was a good idea to insult this orc and after a few punches were thrown, the fight was broken up by non other than our old friend Lok'hir. He told us that we would have a few hours before we could see Rurghk and that we would have to wait to see him, so we proceeded to the auction house where Lok'hir had told us there was an item of interest that would been sold very soon. After investigating we saw that it was a sword, one that had come from Northrend and had special powers. After casting a spell of detect magic, i found out that it contained dark and powerful magic that have very destructive capabilities. The bidding started at 15 gold and after a bidding war with another Forsaken, i managed to get the sword for 80 gold. I have a feeling that this sword is important to a particular dead man that we have met before. Threebraids came out of the auction house with a few new items, namely a twin ring and necklace set that had the power to heal and to do damage. The game was called soon after this point as we were all hungry and needed a good trip to the kebab shop.

A decision was made by me on wednesday as i ate my chicken burger in the kebab shop that i would run a Dark Heresy campaign this sunday. I will still be working on my Necromunda style game but having that itch scratched by actually playing the loveable little skirmish game has made me think that i should run a more traditional Dark Heresy game. So, with some money i have left over from Yuletime i have set about getting The Inquisitor's Handbook and the GM guide in preperation for the game. I also plan to get the Creatures Anathema, Book of Judgement and Blood of Martyrs books in the near future. Thank you Kasey and Thank you ebay! The game will be played by three players to start but i will see if there are others that wish to play in the near future when i have set up my NPCs and locations propperly. The three people have seemed to be set on their character classes since i said to them about it. Alun (the GM of the Warcraft adventures we are currently taking part in) shall be an Assassin, with a goal to reach membership of the Vindicare temple i would guess. Dale, (who plays Mogrosh in WoW) shall be playing a Guardsman, of which legion he is conscripted from hasn't been decided yet but i would guess at one of the more established legions or one of his own creation. And last but very much not the least, Kasey (Na'shalla in WoW) shall be playing an Adepta Sororitas battle sister, after a long descussion of the classes and imperial faith she seemed to like the idea of being a space nun the best.

Right, thats it for today. Im off now to go watch a film, maybe Sucker Punch. But until next time, May your blades be enriched with Deeds of Violence!