Hail, Children of Technology!
Tis I, Redbranch, Here to bring you more deeds of violence from the land of the young this week!
This week has been a busy one indeed, with Necromunda starting to get a following in my gaming club and many new ideas floating round for future projects. Also notice the new background? more on that after ive dealt with this weeks RPG session. So, lets start with the exploits of Artemis and the gang in the World of Warcraft this week.
We started in Dustwallow Marsh, where the last game left off. It was night time and the others were asleep so i was called upon for guard duty, seeing as i am dead and dont need sleep, Typical. Anyway, i reluctantly took up a post on the walls and waited til morning. By this time it had come to the groups attention that Huron Blackhoof, the Sunwalker, had left during the night to get a head start on us, and was joined by another Tauren that hadn't been introduced to the party yet. When the sun had come up, we headed to the windriders and got a one way ticket to Garroshville with a message for a Orc known as the Warbound Rurghk. The Flying part was easy and took approximatly 2 hours from take off to landing but i was ignored by the Peons on landing as they would not help me down from astride my wyvern, Damn lazy peons! Me, Na'shalla, Threebraids and Mogrosh headed for the elevator to go down into the Valley of Strength and just as things were going good, Crunch. The gears of the elevator grind to a halt half way down and we are stuck. Na'shalla uses her bird form to go and investigate and flies up and out to go check out underneath us while Mogrosh, using his claws, manages to climb out, while me and Threebraids bravely stayed put in the elevator. From below, the scene was a simular sight as a crowd grew to see what was wrong with the elevator and above a group of Peons argued about what length rope would be right for the job. Suddenly the lift jutters and falls a few feet, knocking both me and Threebraids to the ground. Mogrosh and Na'shalla lowered down a rope and Threebraids went first, scaling the rope swiftly and then if followed just in time, as the lift fell from under me. We decided that it was best to walk down from here and after talking to a guard found out that Rurghk would be in the Warchief's hall in the centre of the Valley of Strength. As we approached the enterance, a burly orc stood forward and told us that we could not pass without good reason. Stupidly, Mogrosh decided it was a good idea to insult this orc and after a few punches were thrown, the fight was broken up by non other than our old friend Lok'hir. He told us that we would have a few hours before we could see Rurghk and that we would have to wait to see him, so we proceeded to the auction house where Lok'hir had told us there was an item of interest that would been sold very soon. After investigating we saw that it was a sword, one that had come from Northrend and had special powers. After casting a spell of detect magic, i found out that it contained dark and powerful magic that have very destructive capabilities. The bidding started at 15 gold and after a bidding war with another Forsaken, i managed to get the sword for 80 gold. I have a feeling that this sword is important to a particular dead man that we have met before. Threebraids came out of the auction house with a few new items, namely a twin ring and necklace set that had the power to heal and to do damage. The game was called soon after this point as we were all hungry and needed a good trip to the kebab shop.
A decision was made by me on wednesday as i ate my chicken burger in the kebab shop that i would run a Dark Heresy campaign this sunday. I will still be working on my Necromunda style game but having that itch scratched by actually playing the loveable little skirmish game has made me think that i should run a more traditional Dark Heresy game. So, with some money i have left over from Yuletime i have set about getting The Inquisitor's Handbook and the GM guide in preperation for the game. I also plan to get the Creatures Anathema, Book of Judgement and Blood of Martyrs books in the near future. Thank you Kasey and Thank you ebay! The game will be played by three players to start but i will see if there are others that wish to play in the near future when i have set up my NPCs and locations propperly. The three people have seemed to be set on their character classes since i said to them about it. Alun (the GM of the Warcraft adventures we are currently taking part in) shall be an Assassin, with a goal to reach membership of the Vindicare temple i would guess. Dale, (who plays Mogrosh in WoW) shall be playing a Guardsman, of which legion he is conscripted from hasn't been decided yet but i would guess at one of the more established legions or one of his own creation. And last but very much not the least, Kasey (Na'shalla in WoW) shall be playing an Adepta Sororitas battle sister, after a long descussion of the classes and imperial faith she seemed to like the idea of being a space nun the best.
Right, thats it for today. Im off now to go watch a film, maybe Sucker Punch. But until next time, May your blades be enriched with Deeds of Violence!
Showing posts with label World of Warcraft RPG. Show all posts
Showing posts with label World of Warcraft RPG. Show all posts
Friday, 6 January 2012
Thursday, 15 December 2011
Blood on the Streets! - Its time for some Necromunda
Hail, Children of Technology!
Tis I, Redbranch, here to bring you news of my deeds of violence this week from the land of the young!
Well, it was a good week for me as i finally got to scratch that nagging itch at the back of my head that is Necromunda. Yes, the post-apocalyptic madness from the 40,000 millenium has drawn me in more and more over the last month and after trying to organise my gang together i finally played a game on monday! the game was against a Delaque gang proxies of Cowboy miniatures from Black Scorpion miniatures (heres their brilliant range here if your interested in getting your own desert desperadoes or some nice looking pirate miniatures : http://www.blackscorpionminiatures.com/index.php). I used my Adeptus Arbites gang, painted and named in the approprietly homage stylings of the judges from Judge Dredd ( I'll try my best to post pictures of them soon! i need to aquire a camera first). The first mission was the normal stand-off style game, i had my Arbites patrol:
Seargent (Dredd) with Shotgun, Sheild and Power-Maul
Handler (Rico) with a Grenade Launcher, Sheild and Maul
Cyber-Mastiff (Mechanismo V3.5) with a mean grin
2 Arbites (Anderson and Hershey) with Bolters, Sheilds and Mauls
and 1 Arbite (Giant) with Shotgun, Sheild and Maul
I set up using the cover as best as possible and made sure that i couldn't be spotted by his two Heavy Stubber weilding maniacs and started my advance. Now, i wish that i had had a read through of the rules before i started playing Necromunda again because i completely forgot about overwatch and pinning, which resulted in me still being in the same building i started in by turn 4. that wasn't the problem, my spacing when i set up caused problems with being pinned down and shot up but thanks to superior gear the Arbites took no casualties, which is not something that the Cowboys can say. 3 of his men were seriousy injured by my Cyber-Mastiff and Bolter Judges, 2 were then pronounced fine but 1 gained a serious leg injury, Woohoo! Slower Perps means easier arrests! along side those injuries, one of his gangers also fell from the third story of a building, but wasn't severly injured. the game ended abruptly when i failed my bottle check on turn 4 which was ok, seeing as at that point my Mastiff was on the floor with no help of assistance from the enforcers and 2 of my judges, including my Seargent were pinned down. the game wasn't a loss in my eyes, as i succeeded in causing some casualties to the opposition, which is always a good thing. The second game was Ambush and was the more fun of the two from my eyes. i was the one being ambushed and i decided that i would split the gang up into 2 squads of 3 guys, Dredd, Hershey and Anderson in the central area with the back up of Giant, Rico and V3.5 from 4" away, on the otherside of a Manufactorium door. There i was, minding my own business when out of no where, my Cyber-Mastiff just happens to put a guy out of action before having his arse handed to him by a ganger from the above floor. that was ok, he was dealt with swiftly by a executioner round from the Shotgun of judge Giant. Meanwhile, a firefight insued in the central plaza as nearly the entire Delaque gang decends on my judges, pinning Hershey down but scoring no major damage. I then managed to take another ganger out with a nice shot from Anderson's Bolter, and at the end of my opponents next turn, he bottled and ran before he suffered another lot of casualties. Two brilliant games, 1 loss, 1 victory, lots of XP and one dead Cyber-Mastiff. No matter, dogs can always be replaces, not like one of the casualties that were caused to the Cowboys in the second game because, sadly, the ganger known as "The Singer" wont be singing any more.
Im having thoughts about Necromunda at the minute. Thoughts about collecting several other gangs just for varities sake. Thoughts that i want to do, instead of collecting another army for warhammer or 40k to just build and paint every gang in the game. Thoughts that i could use different miniature companies for the gangs that they dont make anymore (Ash Waste Nomads, Chaos Cultists ect.) but that project will have to wait for another day.
On Wednesday i usually Roleplay, and this week was no different. This week i played the long awaited second game of this campaign of World of Warcraft (the RPG, not the MMO... Nam flashbacks of pvp are filling my head right now.... Shudder). We play in a local pub, in the upstairs part so that its private but we have a social aspect as well. My character for this game is Artemis Sinister, a Forsaken Necromancer that has lost his memory of being a truly powerful wizard that helped Sylvanus before falling to madness when the Lich King invaded Undercity. He doesnt talk much, but when he does it tends to be to moan and groan about other party members, such is the ways of WoW. He also has a terrible secret, he carries with him a book of Kel'thuzad, a Lich in league with the Lich King, that contains many terrible and powerful dark magic rituals and spells that he has begun to learn (hence Necromancer). In my party; i have the forgetful Troll Druid Na'Shalla (played by Kasey), who loves dropping people from great heights while in bird form and the brutally violent yet sarcastic Orc warrior Mogrosh (played by Dale), who is part of a new cult in Orgrimmar who have linked their souls with those of wolves to create Werewolf orcs. As of Wednesday, we have two new members of the party, Threebraids the Tauren shamen (played by Mike), who seems to like zapping people with lightening and Huron Blackhoof, a sunwalker paladin (played by Andrew), who has already taken a suspicious eye to the dealings of my character. At the minute the party is in Dustwallow Marsh, but we will be heading back to Orgrimmar to recieve a new quest from the Kor'Kron known as Lok'hir as well as delivering a message to a member of Warcheif Garrosh's court. Exciting stuff indeed and I will keep the blog updated with the exploits of the party as this new story ark unfolds!
Back to the subject of Necromunda but staying on the subject of RPGs, i mentioned about a hybrid Necromunda / Dark Heresy style game that i would be running in the future. well work has begun, and thanks to someone (you know who you are), my copy of the Dark Heresy rulebook should be arriving this side of christmas! Woohoo! i've begun work on the classes and have already started the characteristic increase tables for the Goliath, Escher, Van Saar and Orlock gangers. I will keep you informed as i work further on this project but it seems as if it wont be done until at least January.
Now, i think thats enough stuff for one day. Now, im off to read more of the brilliant American Reaper by Pat Mills and Clint Langley (which i found out today has already be tipped to be made into a film! Woohoo!). Until next time, Keep your blades enriched with deeds of Violence!
Tis I, Redbranch, here to bring you news of my deeds of violence this week from the land of the young!
Well, it was a good week for me as i finally got to scratch that nagging itch at the back of my head that is Necromunda. Yes, the post-apocalyptic madness from the 40,000 millenium has drawn me in more and more over the last month and after trying to organise my gang together i finally played a game on monday! the game was against a Delaque gang proxies of Cowboy miniatures from Black Scorpion miniatures (heres their brilliant range here if your interested in getting your own desert desperadoes or some nice looking pirate miniatures : http://www.blackscorpionminiatures.com/index.php). I used my Adeptus Arbites gang, painted and named in the approprietly homage stylings of the judges from Judge Dredd ( I'll try my best to post pictures of them soon! i need to aquire a camera first). The first mission was the normal stand-off style game, i had my Arbites patrol:
Seargent (Dredd) with Shotgun, Sheild and Power-Maul
Handler (Rico) with a Grenade Launcher, Sheild and Maul
Cyber-Mastiff (Mechanismo V3.5) with a mean grin
2 Arbites (Anderson and Hershey) with Bolters, Sheilds and Mauls
and 1 Arbite (Giant) with Shotgun, Sheild and Maul
I set up using the cover as best as possible and made sure that i couldn't be spotted by his two Heavy Stubber weilding maniacs and started my advance. Now, i wish that i had had a read through of the rules before i started playing Necromunda again because i completely forgot about overwatch and pinning, which resulted in me still being in the same building i started in by turn 4. that wasn't the problem, my spacing when i set up caused problems with being pinned down and shot up but thanks to superior gear the Arbites took no casualties, which is not something that the Cowboys can say. 3 of his men were seriousy injured by my Cyber-Mastiff and Bolter Judges, 2 were then pronounced fine but 1 gained a serious leg injury, Woohoo! Slower Perps means easier arrests! along side those injuries, one of his gangers also fell from the third story of a building, but wasn't severly injured. the game ended abruptly when i failed my bottle check on turn 4 which was ok, seeing as at that point my Mastiff was on the floor with no help of assistance from the enforcers and 2 of my judges, including my Seargent were pinned down. the game wasn't a loss in my eyes, as i succeeded in causing some casualties to the opposition, which is always a good thing. The second game was Ambush and was the more fun of the two from my eyes. i was the one being ambushed and i decided that i would split the gang up into 2 squads of 3 guys, Dredd, Hershey and Anderson in the central area with the back up of Giant, Rico and V3.5 from 4" away, on the otherside of a Manufactorium door. There i was, minding my own business when out of no where, my Cyber-Mastiff just happens to put a guy out of action before having his arse handed to him by a ganger from the above floor. that was ok, he was dealt with swiftly by a executioner round from the Shotgun of judge Giant. Meanwhile, a firefight insued in the central plaza as nearly the entire Delaque gang decends on my judges, pinning Hershey down but scoring no major damage. I then managed to take another ganger out with a nice shot from Anderson's Bolter, and at the end of my opponents next turn, he bottled and ran before he suffered another lot of casualties. Two brilliant games, 1 loss, 1 victory, lots of XP and one dead Cyber-Mastiff. No matter, dogs can always be replaces, not like one of the casualties that were caused to the Cowboys in the second game because, sadly, the ganger known as "The Singer" wont be singing any more.
Im having thoughts about Necromunda at the minute. Thoughts about collecting several other gangs just for varities sake. Thoughts that i want to do, instead of collecting another army for warhammer or 40k to just build and paint every gang in the game. Thoughts that i could use different miniature companies for the gangs that they dont make anymore (Ash Waste Nomads, Chaos Cultists ect.) but that project will have to wait for another day.
On Wednesday i usually Roleplay, and this week was no different. This week i played the long awaited second game of this campaign of World of Warcraft (the RPG, not the MMO... Nam flashbacks of pvp are filling my head right now.... Shudder). We play in a local pub, in the upstairs part so that its private but we have a social aspect as well. My character for this game is Artemis Sinister, a Forsaken Necromancer that has lost his memory of being a truly powerful wizard that helped Sylvanus before falling to madness when the Lich King invaded Undercity. He doesnt talk much, but when he does it tends to be to moan and groan about other party members, such is the ways of WoW. He also has a terrible secret, he carries with him a book of Kel'thuzad, a Lich in league with the Lich King, that contains many terrible and powerful dark magic rituals and spells that he has begun to learn (hence Necromancer). In my party; i have the forgetful Troll Druid Na'Shalla (played by Kasey), who loves dropping people from great heights while in bird form and the brutally violent yet sarcastic Orc warrior Mogrosh (played by Dale), who is part of a new cult in Orgrimmar who have linked their souls with those of wolves to create Werewolf orcs. As of Wednesday, we have two new members of the party, Threebraids the Tauren shamen (played by Mike), who seems to like zapping people with lightening and Huron Blackhoof, a sunwalker paladin (played by Andrew), who has already taken a suspicious eye to the dealings of my character. At the minute the party is in Dustwallow Marsh, but we will be heading back to Orgrimmar to recieve a new quest from the Kor'Kron known as Lok'hir as well as delivering a message to a member of Warcheif Garrosh's court. Exciting stuff indeed and I will keep the blog updated with the exploits of the party as this new story ark unfolds!
Back to the subject of Necromunda but staying on the subject of RPGs, i mentioned about a hybrid Necromunda / Dark Heresy style game that i would be running in the future. well work has begun, and thanks to someone (you know who you are), my copy of the Dark Heresy rulebook should be arriving this side of christmas! Woohoo! i've begun work on the classes and have already started the characteristic increase tables for the Goliath, Escher, Van Saar and Orlock gangers. I will keep you informed as i work further on this project but it seems as if it wont be done until at least January.
Now, i think thats enough stuff for one day. Now, im off to read more of the brilliant American Reaper by Pat Mills and Clint Langley (which i found out today has already be tipped to be made into a film! Woohoo!). Until next time, Keep your blades enriched with deeds of Violence!
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